![]() ![]() In the barrels to the right are an Antidote that becomes a Tent, and in the craters near them is an Eyedrops that becomes a Remedy. South of the stable in a crate against the edge of the dock, there is a Gold Needle that becomes an Elixir. ![]() If these items are left alone, in the World of Ruin they will be replaced with better items.Ī barrel next to the chocobo stable constains a Potion that becomes a Holy Water in the World of Ruin, and a crate on the right side of the stable has a Green Cherry that becomes a Tent. South Figaro has a large number of items hidden in barrels and craters in the field. For unknown reasons the armor is left behind when the Imperials withdraw from South Figaro, and the armor remains in the street for the rest of the game. The north-east part of town is taken up by the weapon, armor, and item shops.ĭuring the Imperial occupation, a trooper outside the weapon shop will be cleaning his vacant Magitek Armor. South of the entrance to the pub is the entrance to the docks, and west of the relic ship is a chocobo stable on the entrance of town. In the south-west part of town, the relic shop, inn, and pub occupy a single large building, with the inn in a raised area connecting the other two shops. This house, a two-story property build on an elavated area, is the residence of a former servant of the mansion's owner. One connects to Duncan's house in the south-east corner of town, another connects to a nearby house a bit to the west. While at first look the mansion is a large two-story house, it lies atop a network of secret passages that wind underneath the town. The north-west corner of South Figaro is dominated by a large mansion that belongs to the town's wealthiest citizen. The town is divided in two by a river spanned by two pathways, though only one is immediately obvious. After resupplying in town, the Robbers set off to the South Figaro Cave, Celes and Sabin pursuing.Ī balcony runs along the town's entire perimeter, and is accessible by staircases near Duncan's home and near the weapon and armor shop on the east side of town. Celes and Sabin pass through the city while pursing Edgar, who is using the alias "Gerad" while leading a gang of thieves, the Crimson Robbers. The citizens set aside their differences and rebuild together. Sometime after the cataclysm, Kefka attacks South Figaro with the Light of Judgment, decimating the town. In the aftermath of a banquet with the Returners, Gestahl orders the Empire to withdraw from the city.Ĭeles and Sabin followed "Gerad" to the inn. South Figaro continues to be held under Imperial rule until the fall of the Imperial capital Vector, when Emperor Gestahl calls a ceasefire. #Swords and sandals 3 how to beat the yeti project seriesLocke frees Celes and takes her with him out of town through a series of secret passages, and she affirms the Empire is planning to attack Narshe shortly. While Locke is escaping the town after concluding his business, he finds a former imperial general, Celes Chere, imprisoned in the town after turning traitor. ![]() Locke rescues Celes from the manor basement. ![]() While Terra, Edgar and Sabin flee down the Lethe River with the Returner leader Banon, Locke returns to South Figaro to sabotage the imperials and slow their advance. While the Returners are meeting, the Empire invades and occupies South Figaro as a staging ground to push further north to Narshe and the Returner Hideout during the Third Gestahlian Campaign. The three also meet the mercenary and assassin Shadow in the pub, but he doesn't offer his services to them.Ī rich man living in town acts as an informant to the Gestahlian Empire and advises them on how to efficiently invade the town. The townsfolk offer information on the Returners and the martial arts master Duncan, who trained his son Vargas and Edgar's brother Sabin. Terra, Locke, and Edgar pass through the town on their way to the Returner Hideout beyond Mt. The party meets Shadow in the town's pub. ![]()
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